﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Quest
{
    class Mace: Weapon
    {
        private const int radius = 20;
        private const int maxDamage = 6;

        public Mace(Game game, Point point): base(game, point)
        {
        }

        public override Weapons Name { get { return Weapons.Mace; } }

//        public override void Attack(Direction direction, Random random)
        public override void Attack(Direction direction, Random random)
        {
            // Your code goes here
            List<int> nextDirections = new List<int>() { 0, -1, -2, -3 };
            base.Attack(direction, nextDirections, random, radius, maxDamage);
        }
    }
}
